cl_interp_ratio 1. Dewa Nov 2,. 01 cl_updaterate 66 rate 60000 This is also what I use for all my hitscan classes. 0303 for hitscan. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and hitscan. What's the most balanced cl_interp for all classes? 13 4 Share Sort by: Open comment sort options Add a Comment NotWendy1 • 6 yr. 152 if you prefer projectile classes or 0. 026364528346526735446” # –5 Frags – +. and you should really have cl_interp 0 or cl_interp 0. 4, 1. I heard the argument against this is that it is balanced. So basically if u type cl_interp 0 (less lag) in my console, sentries will lag but i have good ping. Team Fortress 2. 030303 (lerp: 30. 0. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. cl_interp increases or decreases the amount of interpolation that your computer does. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. 015 or 0. 0. 015152 on projectile classes. cfg dont execute . // This is hitscan cl_interp 0. cl_interp_all: 0: client: Disable interpolation list optimizations. // - Ping of <80 to the average server you join. This makes sure tf2 doesn't decide to delete your config without warning. 2 -> 10 ms in tf2 is because it's. This will insure the best general registration. It worked without the config but it’s. cfg file (so you have a backup,) and replacing it with one of Chris' Configs. If you want to have that interp active only when you play demo, you'd have to mess with class config files. Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. The defaults are horrible. As long as you're overriding individual settings, you'll be good. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. Cl_interp is not a boolean, it will not be 0 or 1. the reason i probably don't notice jittering going from 15. A small guide on cl_interp and how it influences your aim/hit detection. cl_cmdrate 66 cl_interp 0. Use fake ping to move the lag comp window. Ideally you would want different interp values for hitscan classes and projectile classes. Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. Set cl_interp_ratio to 2. Automatically enabling damage numbers (which. 031 is the lowest possible value a CSGO server can have. This makes you able to work in more controllable terms (number of packets instead of amount of time). cl_interp 0. cl_cmdrate 40. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. A. Yup. >sv_client_max_interp_ratio 2. Tf2 if there was a forth cosmetic slot. It has always been this way for me, no change after this update. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. First of all find your autoexec under C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fcfg[/] The file path may need to be edited depending on your computer. Lerp should always be set with ticks in mind rather than milliseconds. with no value. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. c_interp is a command that creates false lag. KazuTheVulpine •. fatlaced. the default is . cl_hud_playerclass_use_playermodel <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1) cl_interp <0. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. rate 100000 cl_updaterate 66 cl_cmdrate 66 cl_interp 0. This makes you a minuscule target, but this also limits the area you can cover. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. The most crucial of these is the optimal interp settings for TF2. 01. It draws both the hitbox with normal ping, and the one with like 1000 ping. ago. cl_updaterate 66. 0 = LAN. The worse part of it all is the delay between your actions and the server. but after a while you get used to it. vai no menu iniciar e dps digita gpedit. best cl_interp for pyro? I just redownloaded TF2 but unfortunately my older autoexec is not in the files for some reason so I went hunting for configs and stuff. hit scan might do well at . 0352 currently Set cl_interp to 0. Copy config. 40 if you can't get enough fps But less than 60 fps aren't good anyway. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. Team Fortress 2. Please tell me how to fix this problem. [quote=Sentinel][quote=TFCrafter][quote=seanbud]projectile. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. 1 is pretty safe. Putting your cl_interp did not magically make your knife a facestabbing machine, it just delayed the movement of player models and made it look like you were getting weird backstabsIt depends on your interp settings actually. cfg with notepad and delete everything inside. (cl_interp_ratio 1/2)To fix it, set cl_interp, to zero and it should default to the lowest possible value. Scripting is the use of configuration files (. and it doesnt change my interp to 0. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. Team Fortress 2. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. after the new tf2 update released all my lerp configs suddently stopped working and my lerp is stuck on the default 15. Vai em Modelos Adminstrativos > Rede > Agendador de pacotes QoS. 033 alias "+winger" "slot2" alias "-winger" "lastinv". Forums » TF2 Customisation & Support » cl_interp settings. (Your rate is lower than default which is 80000, updaterate. 1" ) min. . cl_updaterate 66. You can't change while you are alive, so it is basically useless. 0152 and hitscan should use cl_interp 0. Always round down, so cl_interp_ratio is preferred. По этому она подождет еще два тика. A Team Fortress 2 (TF2) Config Script in the Other/Misc category, submitted by Sylvedoge. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. cl. If all else fails, the the-network-sucks. With this you can easily and safely decrease the interpolation period by setting cl_interp to 0, then increasing the value of cl_updaterate (the useful limit of which depends on server tickrate). cl_interp_ratio 1. org launches tf2pickup. If 2 Spies backstab at the same time, the "cl_interp 0. // display, they are useless. I’m using Chris’ max frames with these interp settings: cl_cmdrate “40” cl_interp “0. In your case, that's 1 / 67, or . 033" in all the others and that will work fine (Although I wouldn't necessarily recommend using 33ms on every other class, that's just hypothetical). No, having an absurdly high interp is not bannable unfortunately. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. cl_interp 0 is a terrible idea. cl_interp 0 does not set cl_interp to the lowerst value possible. #2. Unfortunately, Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems! Players should set cl_interp 0, as this will ensure that the lerp is the precise. 031. // desirable than a variable but sometimes high framerate. u can have 0 lerp in tf2 by using these settings : cl_interp 0. 01 cl_updaterate 66 rate 60000 If you're connection is bad you have to remove the "//" from Bad Connection 2. Например, cl_interp 0. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. Atlas Neptune Feb 11, 2017 @ 5:15am. Through Keyboard Shortcut. Projectiles are checked server-side, which means you want the newest. Aug 15, 2019 @ 8:07am Originally posted by solaris: Originally posted. helgrim • 12 yr. themikers. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. Masterconfig It is good to fix the lag but. This will update you at least every 2 ticks and won't cause massive packet loss. cl_interp 0. The default interpolation delay is 0. 033)The site also allows you to customize graphics settings, key binds, view models, damage indicators, and much more. A couple of the values I gave you are the default values, but I just. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. So I found this cl_interp . This key is usually located on the upper-left side of the keyboard, below the “Escape” key. None of the commands worked. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. In order to change these settings we have to mess with configuration files so that they persist between launches. 01 cl_updaterate 66 rate 60000 // Bad connection >80ping //cl_cmdrate 40 //cl_interp 0So I have been testing both 15. // misconception is that if any more frames are generated than your monitor can. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. cl_interp_ratio 0. The most crucial of these is the optimal interp settings for TF2. Type into console cl_interp 0 for projectiles and use 0. Type into console cl_interp 0 for projectiles and use 0. For example, cl_interp 0. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. JaditicRook • 6 yr. Anyone know what's up? I'm really confused < > Showing 1-9. Navigate to Team Fortress 2 > tf > cfg. 0333 or cl_interp 0. 000000 max. Team Fortress 2 has several options that are useful to change but both aren't in the in-game options menus and aren't optimal to change solely from the console. #3. If you're not willing to make the. Navigate to your cfg folder. 0152 and hitscan should use cl_interp 0. I've seen people saying that projectile classes should use cl_interp 0. If your cl_interp is high, the movement of your enemies will be smoother and therefor easier to hit, which is good for hitscan because it's checked client-side if you hit or miss their hitbox. From mastercoms TF2 config; cl_interp 0. 03125I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. Go to tf2 r/tf2 • by Ra1n69. As of lately I have been experiencing interp problems playing TF2 servers with my config (even on my own local server). See Scripting. ) cl_interp 0 (This is interpolation. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Only time you can do it. cl_interp settings Created 11th May 2012 @ 01:32. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. 1. Possible think you phased through players, such as in a narrow space. Help with laggy sentry animations. cl_interp 0. Esto almacena una actualización del servidor para la interpolación. 1" (Default 0. And then booted up tf2. cl_updaterate 66 //packets from server each sec. These are the values I most commonly use: cl_interp 0. Now, setting your interp too high can cause a variety of bugs. org launches tf2pickup. And if u are using some config archive or mastercomfig, u will have to delete them. This ConVar controls some code optimizations for running client-side prediction. anyone who recommends anything else has no idea what he is talking about. 0. On Windows, this'll look like: Step 1: Right-click on the background of the folder. lower is better, just do cl_interp 0. Team Fortress 2. if the game feels really stuttery then change cl_interp_ratio to 2. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. Cl_interp_ratio should always be set. you don't want minimal interp because thats gonna clog up whenever you end up with even the slighest amount of network hiccups. It depends, you should test and see what's the best settings for yourself. cl_cmdrate 30 cl_interp 0. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. 033 for hitscan is recommended though. cl_interp 0 and cl_interp_ratio 1 is not optimal for hitreg in TF2. These people are paying $20 to $200 for a hack that doesn't get detected. After nine years in development, hopefully it was worth the wait. Method 2. I advise to try the least value (0) and gradually increase it if you meet any problems. While it might seem like you stabbed the Medic, they actually. Either one or two ticks of interp. but sometimes the pub servers I go to aren't particularly great (lag server side) so I up the interp on and off. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. into that respective class' cfg folder. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. mastercoms cl_interp_ratio = 2. ago. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. I use mastercomfig medium-low config. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. cl_interp 0 cl_interp_ratio 2. ago. cl_interp . This will automatically put you on the servers default tickrate regardless of what it is. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. TF. 2020-03-05 12:00. Method 1. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. • 6 yr. 18. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. Therefore, your cl_interp setting is incorrect. 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. 045 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. #11 millc0r. This leaves you 2 options to tweak the duration of your interpolation buffer. cl_interp 0. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. This is equal to 2 / 66. fedgangstalker. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. Some of us play in Australia. Use b4nny's or a FPS optimizing Team Fortress 2 autoexec. 1" to cl_interp "0". ago. rate 97000. 9. See if that helps. tf2-settings. Walk straight to enemy 4. 0. Team Fortress 2. 0152 -- the minimum interp you can run with these settings is 30. Yeah, it makes tricks tabs x1000 times easier is you abuse it right. 01 cl_updaterate 66 rate 60000Go to tf2 r/tf2 • by. ex: . 5, 2. cl_interp_ratio 1 si tiene poco o nada pérdida de paquetes. You can't change it, it always resets to 1 after you join a server. TF2 has extrapolation disabled. If you Interp (labeled Lerp in orange) is above 15. cl_interp 0. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. cfg so it runs when game launches; if you need slightly more lag compensation for hitscan, put cl_interp_ratio 2 into those classes' . 0303 cl_interp_ratio 2 Projectile Cl_interp 0. 5" or something like that. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. This is wrong -- frames are used for much more. Jul 17, 2017 @ 6:02am Please elaborate. cl_interp_ratio. Tem um comando que você colocar no cmd, vai no menu inicar e colocar cmd. cl_interp "0" // Interpolate x seconds from game (0. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. I personally believe that there should be a cap on a persons interp, something "cl_interp 1. 6 Frags – +. First thing I'd recommend is changing cl_interp to 0 and cl_interp_ratio to the equivalent (which is 1, for 0. 014. 033, but recently i noticed my shots weren't firing as fast as the interp setting so i checked my interp this is what i got cl_interp "cl_interp" = "0. Are those settings good or not? Should I use something else? I get around 34-90 ping while playing on community servers,. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. This makes sure tf2 doesn't decide to delete your config without warning. pstjames Jun 11, 2020 @ 7:56pm. Lately anyone who streams TF2 on Twitch and gets in the double-triple digits of viewers seems to get DDoSed. cfg file for it to work. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). cfg (instead of cl_interp 0). Also prevents console getting spammed). Drop it down to 1 _only_ if you actually know what you're doing and why you're. cl_interp 0. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. 0303 on bad connections = . cl_cmdrate 67. I mean, I decided to use Cl_interp 5 and fail a bunch. if its still bad then. EggplantCider 7 yr. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #3. Reply. murdermeformysins • 8 yr. Only time you can do it. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. He had (I assume as most cl_interp abusing spies have) set it to 5. cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. Simply create a new text file and name it to. cfg. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. 2, etc]Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. These are some of the commands I have in my autoexec. Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. Go to Steam, right click TF2, click properties, click local files, click browse local files. 05; cl_interp_ratio 2" for Scout and Sniper. GitHub Gist: instantly share code, notes, and snippets. 2. Title. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. if you havent already done so, put all of these commands in your TF2 console. It will usually have (def. 0. He had (I assume as most cl_interp abusing spies have) set it to 5. Bean Box Dec 18, 2022 @ 4:37am. 015 (lerp: 15. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. 034 in your autoexec. Mar 30, 2019 @ 2:28am thanks #4. Note that on most community servers, cl_interp can be changed to 0. 0152 and setting the others the most consistent way. I did this and everyone is moving in a movement that seems like everyone has lag. A discussion on customisation in TF2. So for example default setting for TF2 for interp is “cl_interp . Changing the default fov from fov_desired 75 to fov_desired "90". 3. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. Your cl_cmdrate and cl_updaterate are at a strange value. CS does not have extrapolation disabled. 05; cl_interp_ratio 2" // This is the safest "comp" setting. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. . posted about 4 years ago. cfg. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". I'm going to give a short overview of Interpolation, what this means in terms of games on the Source engine (such as TF2), what the different values of cl_interp and cl_interp_ratio mean, and how to test your connection to find the value that works for your connection. Interp doesn’t affect Sniper #1. cfg file can help increase the likelihood of hitting a fast-moving enemy. TF2 uses the greater of cl_interp and cl_interp_ratio. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. 5 anyway. Always set cl_interp to 0. If you have trouble counter sniping, buff, peek, and charge. 152. This is why it is important to set cl_updaterate first.